I’m very pleased to announce that the Playtest 004 documents are complete and published! There are many new and exciting things included in this latest iteration of the Let Thrones Beware playtest, and the changes are sure to be a hit at your gaming table.
Playtest 004 Changes
I’m most excited about the pile of new options for character creation; the game’s approach to building your character has been significantly revised! Under the 003 rules, your character was completely determined by your choice of species, background, and class. Every character with same three choices would be mechanically identical. Under the newly revised system, your character will select between two different class archetypes, providing you with options to make your experience more diverse. The number of starting powers has also been boosted, and rather than being predetermined, they’re now for you to choose. Players now get to choose their starting competency and weaponry, providing even more choice to tailor your character.
Combat power effects now have an associated secondary attribute, which determines whether the effect triggers or not. This determination is an easy process; simply swap the power’s attribute for the secondary, and if your Force Score still exceeds that of your victim, the effect fires. This change is being implemented in order to make stat diversification a more attractive alternative to focusing entirely on a single stat.
You might want to take a look at this if…
- … you enjoy tactical combat, but dislike having nothing to do in between taking your turns;
- … you enjoy gradated success in modern games like Fate and Dungeon World, but want a tactical component to your gameplay;
- … you like the character building of D&D 4e, but dislike the item treadmill and fiddly feat choices; and
- … you like the simplicity of D&D 5e’s advantages, but want a game with more parity between player characters.