Hey heroes, exciting news! The Adversary, Obstacle, and Hazard document is done and uploaded, marking the completion of the first full playtest package. It’s now possible to run a full introductory adventure using the published materials.
Why you might want to take a look at this if…
- … you enjoy tactical combat, but dislike having nothing to do in between taking your turns;
- … you enjoy gradated success in modern games like Fate and Dungeon World, but want a tactical component to your gameplay;
- … you like the character building in D&D 4e, but dislike the item treadmill and fiddly feat choices; and
- … you like the elegant dice rolling system of D&D 5e’s advantages, but … 5e
On the player side, this release includes everything you need for five races (Echthroi, Ipotane, Fey, Formian, and Insectoid), four backgrounds (Criminal, Noble, Merchant, and Guard), and four classes (Knight, Oracle, Rogue, and Hedge Wizard). All this in addition to the combat and skill equipment, competencies, and influences you need to be the shining hero you know yourself to be.
For GMs, this packet includes a host of helpful advice, three different adversary types (brigands, condemned, and criminals), a number of non-combat challenges (as well as an online generator to dynamically create new challenges on the fly), and three different hazards to incorporate into battlefields.
Looking to the future
The next revision (004) is scheduled to include additional competencies and class options (we’re ultimately aiming for two distinct archetypes per class), additional adversaries, an expansion of the non-combat challenge system to include actions in the foreground and the background, and a change to the combat power system that will link power effects with non-core skills.
GM ContentGM Playtest Packet (140 downloads) Adversaries, Obstacles, and Hazards (108 downloads)
Player ContentCharacter Playtest Packet (221 downloads) Character sheet (170 downloads)