Sneak Peek – Knight to Remember – Enriched Merchant

Next up in our examination of the Knight to Remember adventure is the merchant background. There have been some changes to the skill system; you’ll notice that the skill powers attached to this background have a new descriptor – skill damage, and that this background has a new item included – skill equipment. We’ll get to how this system works in a forthcoming update (and Rogue in the Woods will be updated to describe how it works at the same time), but for now just be aware of the changes.


Merchants are the lifeblood of the Deep Wood, the sole way in which goods vital to the survival of the denizens of the forest circulate between the fortified hamlets. It is a hard life, full of danger and risk, but for those who undertake the perilous journeys every Passage, it is one that surpasses all other professions.

More than just purveyors of goods, traveling Merchants are held in high regard for their knowledge of the goings-on of the Deep Wood. Their travel from settlement to settlement provides them with unique insight into the forest, and can often be found serving as guides and navigators when they are not leading caravans themselves.

Merchants are among the rare few from the forest who have ever visited the Gate of Thorns, a fortified redoubt built upon ancient ruins which guards the solitary mountain pass connecting the Deep Wood to the wide-open plains of the east.


Merchants gain +1 to Presence due to all their wheeling and dealing.


Inventory 3, Knowledge 0, Contact 1


Merchants also have the following combat and non-combat powers:

Trading Fortune

Skill Attack – SFRWP 1

Skill Damage: 1S

For every two Inventory influences spent, you can provide an ally with a +1 modifier in the same contest


A Wise Investment

Skill Counter – SFRWP 3

Skill Damage: 1S

You may trade two Inventory Influence for a use of a Contact influence


Glitter of Gold

Melee Counterattack – SFRWP 3

Damage 1W

You may move one square after attacking. This movement is not subject to Reprisal.


The Merchant begins with the following equipment:

Prodigious Research


Circumstance: The Deep Wood

Skill Damage 1S



Adventurers with this background are often motivated by a desire to find wealth beyond what they were able to obtain as peddlers. Merchants may also be inspired to take up a life of heroics by the banditry and violence that plague the winding trails connecting the refuge villages. A Merchant adventurer may also be driven to take up adventuring to supplement a flagging business.

Why Play a Merchant

The Merchant background is a good choice for players who want to have a character who gave up a lucrative (or not) past to pursue something greater than themselves. When adventuring, Merchants always seem to have just the thing to overcome the obstacle confronting them.

Leave a Reply